Little Bakery

I’ve been working on Little Bakery for the past few months. It’s been a big learning curve and I’m really happy with how it turned out.

Little Bakery is a Blender add-on made for baking textures for real-time workflows. The main idea is to make baking feel organized and scalable. Set-up a project once and just re-bake any image you need with a single click.
For me – this has been greatly needed for a texturing workflow inside blender. Hopefully others will find it useful too.

I released it under the GPL v3 license with the hopes that other people may help me test and make it even better!

A few things it can do:

  • It can bake multiple Texture Sets, and each set can contain a list of bake passes.
  • It comes with a solid list of built-in passes that cover most use cases, and there’s also a Custom pass if you want full control.
  • You can have multiple target meshes in a set, and each target can have its own source meshes. This opens up workflows that most baking tools don’t really support.
  • You can override settings per texture set, target, and even source, which makes it flexible for real projects.
  • It supports anti-aliasing, which Blender’s baking workflow is missing and is important for clean, professional results.
  • It includes three custom padding algorithms that hold up well in lower mip levels.

I have plans for many improvements.

  • I am currently working on expanding the anti-aliasing from MSAA only to a post-processing solution too.
  • I am building a good documentation and some tutorials.
  • I plan to implement a support for previewing textures inside Cycles before rendering them.

I am already working on a new version and updates will follow soon!

You can check it out here if you want to learn more.