I’ve been working on Little Bakery for the past few months. It’s been a big learning curve and I’m really happy with how it turned out.

Little Bakery is a Blender add-on made for baking textures for real-time workflows. The main idea is to make baking feel organized and scalable. Set-up a project once and just re-bake any image you need with a single click.
For me – this has been greatly needed for a texturing workflow inside blender. Hopefully others will find it useful too.
I released it under the GPL v3 license with the hopes that other people may help me test and make it even better!
A few things it can do:
- It can bake multiple Texture Sets, and each set can contain a list of bake passes.
- It comes with a solid list of built-in passes that cover most use cases, and there’s also a Custom pass if you want full control.
- You can have multiple target meshes in a set, and each target can have its own source meshes. This opens up workflows that most baking tools don’t really support.
- You can override settings per texture set, target, and even source, which makes it flexible for real projects.
- It supports anti-aliasing, which Blender’s baking workflow is missing and is important for clean, professional results.
- It includes three custom padding algorithms that hold up well in lower mip levels.
I have plans for many improvements.
- I am currently working on expanding the anti-aliasing from MSAA only to a post-processing solution too.
- I am building a good documentation and some tutorials.
- I plan to implement a support for previewing textures inside Cycles before rendering them.
I am already working on a new version and updates will follow soon!
You can check it out here if you want to learn more.
